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"Marc-Hendrik Bremer" <Mar### [at] t-onlinede> wrote in message
news:3b82207f$1@news.povray.org...
> Regarding the walls: I would suggest a granite pigment function or some
> wrinkles or both. The right scaling is most important. If I look at the gc
> version, I would suggest to play a bit with the finish statement - looks a
> bit like plastic.
Thaks I'll try that.
> I think what's really missing is some action in the scene. The dragon is
to
> far away to introduce it and even with those flames out of his mouth he
> looks like he could stand that way for ever and ever. Do you plan to add a
> knight or something like that in the foreground?
Not a knight. The story is a couple of treasure hunters are searching for
the dragon's
treasure, not realising that the dragon is still around. I thought about
adding a person
in the foreground, but I'm scared that it's going to ruin the scene. I don't
think my poser/modelling
skills are up to creating a person in medieval style clothing
> Those black spots don't look like max-gradient problems to me, but I may
> well be wrong. If in doubt try setting the background color to a bright
> green - if IIRC those spots should show the BGColor as well.
?? I know max-trace problems leave spots in the BGColor, I thought
max-gradient
problems just left holes in the isosurface
Thanks
Gail
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* gsh### [at] monotixcoza * Step into the abyss, *
* http://www.rucus.ru.ac.za/~gail/ * and let go. Babylon 5 *
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* Just think of me as the storm before the calm Magic: The Gathering*
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